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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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油桶 3D模型

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油桶 royalty-free 3d model - Preview no. 1
油桶 royalty-free 3d model - Preview no. 2
油桶 royalty-free 3d model - Preview no. 3
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油桶 royalty-free 3d model - Preview no. 6
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油桶 royalty-free 3d model - Preview no. 8
油桶 royalty-free 3d model - Preview no. 1
油桶 royalty-free 3d model - Preview no. 2
油桶 royalty-free 3d model - Preview no. 3
油桶 royalty-free 3d model - Preview no. 4
油桶 royalty-free 3d model - Preview no. 5
油桶 royalty-free 3d model - Preview no. 6
油桶 royalty-free 3d model - Preview no. 7
油桶 royalty-free 3d model - Preview no. 8
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
1,371 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形656
  • 顶点684
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

FBX
(.fbx)
28 MB

oildrum_fbx.zip
3ds Max
(.max)
28 MB

default_scanline
oildrums_2013_max.zip
OBJ
(.obj)
28 MB

oildrums_obj.zip

描述

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • oildrum || Geometry || • 1310 Total Tris • 656 Total Polys • 684 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:20'' x L:20'' x H:34'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 2048x2048 diffuse, specular, gloss and normal maps • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Apr 03, 2018 添加日期
Oct 01, 2022 最后更新

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