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钥匙挂锁 3D模型

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钥匙挂锁 royalty-free 3d model - Preview no. 1
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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
12 访问量
realnothing

规格

  • 几何polygonal_quads only
  • 多边形4,516
  • 顶点4,518
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)

cycles
Padlock_with_key_blend.zip
OBJ
(.obj)

Padlock_with_key_obj.zip
OBJ
1400 MB

Padlock_with_key_textures_blender.zip
OBJ
1136 MB

Padlock_with_key_textures_additional.zip

描述

All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included). Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows). Level 4 subdivision modifier is applied to geometry. Beauty renders uses albedo, metalness, roughness and vector displacement maps. ********************************* GEOMETRY Geometry provided includes 2 low poly meshes. Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map. Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments. Geometry centered on origin. Polygonal quads only. No poles with more than 5 edges. Real world scale. Units: centimeters Displacement distance (useful in other software packages): 1 cm UVs: linear ********************************* TEXTURES Textures are photorealistic (32 bit per channel EXR) images, created from real object capture data. Each of 2 meshes has its own uv map and textures. Texture sizes varies according to object real world scale and are as follows: Padlock 8192x8192 Key 2048x2048 Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended. Textures used in provided Blender scene: Albedo Metalness Roughness Vector Displacement + Spherical 16384x8192 HDRI map texture. Additional textures provided in separate archive: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement ********************************* No third-party plug-ins used. Scene created in Blender 2.8. ********************************* Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Oct 28, 2019 添加日期
Oct 03, 2022 最后更新

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