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托盘01 3D模型

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托盘01 royalty-free 3d model - Preview no. 1
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托盘01 royalty-free 3d model - Preview no. 1
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托盘01 royalty-free 3d model - Preview no. 11
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
553 访问量
Luchador

规格

  • 几何polygonal
  • 多边形389
  • 顶点380
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
27 MB

pallet01_obj.zip
FBX
(.fbx)
27 MB

pallet01_fbx.zip
3ds Max
(.max)
27 MB

default_scanline
pallet01_2016_max.zip
3ds Max
84 MB

sp_pallet01.zip
3ds Max
5 MB

pallet01_highpoly.zip

描述

Pallet is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) -pallet01 || Geometry || 700 Total Tris 389 Total Polys 380 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 48'' x 40'' x 6'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 Tested in Source Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || There are two sets of textures for this model: snowy and non-snowy. 2048x2048 diffuse, roughness, normal and AO (ambient occlusion) maps Extra diffuse, roughness and normal maps for the snowy version Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped This texture was made with Substance Painter. The Substance Painter file is available as separate downloads upon purchase. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Mar 01, 2018 添加日期
Aug 31, 2021 最后更新

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