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管扳手低聚和高聚 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
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SpecterArts

规格

  • 几何polygonal_quads/tris
  • 多边形1,373
  • 顶点1,267
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
5 MB

SA_PipeWrench_LP_HP_Blender.zip
FBX
(.fbx)
5 MB

SA_PipeWrench_LP_HP_FBX.zip
OBJ
(.obj)
5 MB

SA_PipeWrench_LP_HP_OBJ.zip
OBJ
4 MB

SA_PipeWrench_Texture_Source.zip

描述

An adjustable pipe wrench – designed to simulate a combination of cast and drop forged parts – textures are clean and ready for you to distress and weather. Renders 1-8 were made using the Marmoset Toolbag (IBL real-time render engine) and the remaining renders 9-12 were made using the Blender Internal render engine. No postproduction used on renders. Textures perform best in an Image Based Lighting engine, however they can be used in other real-time and offline render engines. Render 8 (Three stacked pipe wrenches) shows texture performance under various lighting conditions (Blue Sky – Sunlight – Metro) This product includes both a High Poly Subdivision mesh (100% Quad Geometry) and a fully UV Unwrapped Low Poly mesh with material / texture maps. The Low Poly model is ready for use in most real-time environments and can be weathered to suit your specific needs. (All renders made with 2048x2048 textures.) Model information: -Model is optimized for use in real-time rendering applications. -Model contains 100% tri & quad geometry. - Verts: 1267 - Tris: 2516 - Faces: 1373 UV information: -Model is completely UV unwrapped: non-overlapping. High-resolution (2048x2048) source textures / normal map can be scaled to fit your intended application and the High Poly Mesh can be used to bake additional Normal Maps for LOD’s or other modifications. Also included (as a supporting file) are the source layers for the Diffuse and Specular maps, made in GIMP 2. Texture information: Color map information: - Color map is a 32 bit, .tga - Color map resolution is 2048x2048 pixels. Normal map information: -Normal map is a 32 bit, .tga -Normal map resolution is 2048x2048 pixels. Specular map information: -Specular map is a 32 bit, .tga -Specular map resolution is 2048x2048 pixels. Scene and lighting information: -Lighting and camera rig included in the source .blend (Blender) file: open with Blender and key f12 to render. -Other formats do not contain lighting / camera setup. Copyright Information: -3D Model(s), texture(s) and image(s) copyright © 2013 Specter Arts
May 27, 2020 添加日期
Oct 05, 2021 最后更新

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