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土豆03 3D模型

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土豆03 royalty-free 3d model - Preview no. 1
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土豆03 royalty-free 3d model - Preview no. 30
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
13 访问量
Zahaoha

规格

  • 几何polygonal_quads only
  • 多边形512
  • 顶点514
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
102 MB

vray 3.6
Potato_03_max.rar
3ds Max
(.max)
25 MB

default_scanline
Potato_03_std_max.rar
FBX
(.fbx)
21 MB

fbx_specular.zip
Cinema 4D
(.c4d)
38 MB

advanced
c4d_physical.zip
Cinema 4D
(.c4d)
28 MB

arnold 5.3.1.1
c4d_arnold.zip
3ds Max
(.max)
27 MB

arnold 5.3.1.1
max_arnold.zip
3ds Max
(.max)
28 MB

mentalray
max_mentalray.zip
3ds Max
(.max)
28 MB

vray 3.2
max_vray.zip
Maya
(.ma)
69 MB

arnold 5.3.1.1
maya_arnold.zip
Maya
(.ma)
31 MB

mentalray
maya_mentalray.zip
Maya
(.ma)
27 MB

vray 3.2
maya_vray.zip
OBJ
(.obj)
21 MB

obj.zip

描述

Potato 03 is a high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray. ********************************* MODELS: - Clean geometry 100% quad - Units used: cm - Included different polycount versions (500 -130K polys) in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format - Included dispace texture 8192x8192 EXR (putted in the native file format archive). Not used in the product but may be useful in some cases Polygons : 512 Vertex : 514 ********************************* TEXTURES: Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews. Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in the native file format archive) ********************************* PRESENTATION IMAGES: All preview images are rendered with V-Ray renderer. The studio environment is included (V-ray version only). Also included version without studio. ********************************* FILE FORMATS: - 3ds Max 2014 with V-Ray materials - 3ds Max 2014 with standard materials (only for easy convertation to another render) - StemCell formats ********************************* SOME TECHNICAL INFO: Normal maps has default for 3ds Max coordinates: X+Y-Z+ For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender) Texture padding is set=8 for 8K maps Used correct color space for materials: Diffuse sRGB (Gamma 2.2) Reflect (Specular) sRGB (Gamma 2.2) Glossiness Linear (Gamma 1.0) Normal Linear (Gamma 1.0)
Nov 03, 2019 添加日期
Oct 08, 2022 最后更新

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