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电源杆 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
39 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形6,536
  • 顶点7,364
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

3ds Max
(.max)
25 MB

default_scanline
powerpole_2013_max.zip
FBX
(.fbx)
26 MB

powerpole_fbx.zip
OBJ
(.obj)
25 MB

powerpole_obj.zip

描述

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (3 Objects) • powerpolea (2624 polys) • powerpoleb (1128 polys) • powerpolec (2784 polys) || Geometry || (All 3 variants combined) • 12696 Total Tris • 6536 Total Polys • 7364 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:128'' x L:21'' x H:370'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • Tested in the Unity Engine • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 2048x2048 diffuse, specular, gloss, normal and optional ambient occlusion maps • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 04, 2019 添加日期
Sep 16, 2021 最后更新

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