-->
建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
已加入书签
书签已删除

索具的男性手 3D模型

0
索具的男性手 royalty-free 3d model - Preview no. 1
索具的男性手 royalty-free 3d model - Preview no. 2
索具的男性手 royalty-free 3d model - Preview no. 3
索具的男性手 royalty-free 3d model - Preview no. 4
索具的男性手 royalty-free 3d model - Preview no. 5
索具的男性手 royalty-free 3d model - Preview no. 6
索具的男性手 royalty-free 3d model - Preview no. 7
索具的男性手 royalty-free 3d model - Preview no. 8
索具的男性手 royalty-free 3d model - Preview no. 9
索具的男性手 royalty-free 3d model - Preview no. 10
索具的男性手 royalty-free 3d model - Preview no. 11
索具的男性手 royalty-free 3d model - Preview no. 12
索具的男性手 royalty-free 3d model - Preview no. 1
索具的男性手 royalty-free 3d model - Preview no. 2
索具的男性手 royalty-free 3d model - Preview no. 3
索具的男性手 royalty-free 3d model - Preview no. 4
索具的男性手 royalty-free 3d model - Preview no. 5
索具的男性手 royalty-free 3d model - Preview no. 6
索具的男性手 royalty-free 3d model - Preview no. 7
索具的男性手 royalty-free 3d model - Preview no. 8
索具的男性手 royalty-free 3d model - Preview no. 9
索具的男性手 royalty-free 3d model - Preview no. 10
索具的男性手 royalty-free 3d model - Preview no. 11
索具的男性手 royalty-free 3d model - Preview no. 12
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
cgbeige

规格

  • 几何polygonal_quads/tris
  • 多边形2,403
  • 顶点2,400
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

FBX
(.fbx)
61 MB

hands_man_FBX.zip
Maya
(.ma)
61 MB

vray 2
hands_man_maya.zip
3ds Max
(.max)
66 MB

vray 1.5
hands_man_max.zip
3ds Max
10 MB

diffuse_standalone_4k_texture.png

描述

Two ultra-realistic rigged male hand models (left and right). Uses V-Ray shaders with subsurface scattering, Fresnel reflections and a separate shader layer for the fingernail coating. Low-compression, seamless UVs for perfect texturing. FK rigged with ease of use in mind – all joint orientations are consistent so you can pose easily and avoid digging around for bones. Well-honed joint skin weights for accurate and flawless deformations. Maya version includes dual quaternion skinning and driven blend shapes for finger deformations. Quadrangle topology except for a few well-placed triangles that don't deform. The Max version's polygon count is 1982 and the vertex count is 1958. Maya version includes wire controls for joints. All maps are 4096x4096 resolution and displacement is 16-bit so there are no visible stair-steps in the displacement. Both Maya and Max versions are set up as a linear workflow for accurate, properly-saturated rendering so it will not wash out when you add more lights. This has everything you want in a 3D model. Most other hand models are only designed to look good when using full light so they fall apart when you try low-light or other lighting scenarios – this will hold up in any lighting scenario and even with close-ups as the displacement map ensures accurate rendering of skin details while keeping a supple quality to the flesh. Any realistic deformation will similarly hold up despite the efficient and lightweight cage mesh. I spent weeks perfecting this model so you don't have to worry. mental ray version coming soon.
Sep 17, 2020 添加日期
Sep 21, 2021 最后更新

评测

此产品当前没有评测。
为什么不做第一个评测者呢?