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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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波纹硬币 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Frezzy

规格

  • 几何polygonal_quads/tris
  • 多边形187,742
  • 顶点205,740
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3DS
(.3ds)

Ripple Coin - 3DS.rar
Cinema 4D
(.c4d)
3 MB

default_scanline R12
Ripple Coin - C4D.rar
FBX
(.fbx)
8 MB

Ripple Coin - FBX.rar
Lightwave
(.lwo)
4 MB

default_scanline 11
Ripple Coin - Lightwave.rar
Maya
(.ma)
6 MB

default_scanline 2012
Ripple Coin - Maya.rar
OBJ
(.obj)
4 MB

Ripple Coin - OBJ.rar
3ds Max
(.max)
7 MB

default_scanline 2012
Ripple Coin - Standard.rar
3ds Max
(.max)
10 MB

vray 2.0
Ripple Coin - Vray Light.rar
3ds Max
(.max)
7 MB

vray 2.0
Ripple Coin - Vray.rar
(.gltf)
6 MB

8050-gltf-extended.gltf.zip
(.gltf)
18 MB

8050-gltf-extended.glb
(.gltf)
1 MB

8050-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

8050-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
27 MB

8050-max-extended.max.zip
(.usdz)
11 MB

8050-usdz-extended.usdz

描述

----------------------------- The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing. We take care to build the smallest detail in the model to ensure the best results. These things are not in others. ----------------------------- File Formats: + 3ds Max 2012 + Vray 2.0 full setup lighting, camera + 3ds Max 2012 standard + Cinema 4D R12 standard ( materials and textures was setup ) + Maya 2012 standard ( materials and textures was setup ) + Lightwave 11 ( materials and textures was setup ) + FBX 2012 + OBJ 2012 + 3DS 2012 ----------------------------- Features: + No isolated vertices + No coincident vertices + No coincident/coplanar faces + Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision ) + Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.) + Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... ) + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. ) + No special plugin needed to open scene. + 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. ----------------------------- TEXTURES: - Textures highquality, enough for close-up render ( 2048-4096 pixels ) - UVWs mapping with mixed: overlapping and non-overlapping - No texture paths referenced by the model. All texture paths were stripped from the model. ----------------------------- Thanks you for attention. Hope you can find proffesional model for your works.
May 25, 2020 添加日期
Mar 04, 2022 最后更新

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