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卫星天线 3D模型

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免版税许可所有扩展用途
退还简单
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开箱即用
77 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形4,012
  • 顶点5,076
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

OBJ
(.obj)
26 MB

satellitedish_obj.zip
FBX
(.fbx)
27 MB

satellitedish_fbx.zip
3ds Max
(.max)
27 MB

default_scanline
satellitedish_2015_max.zip

描述

Satellite Dish is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • satellite || Geometry || • 7668 Total Tris • 4012 Total Polys • 5076 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:74'' x L:80'' x H:92'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 添加日期
Sep 03, 2020 最后更新

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