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科幻形状 - 积木 3D模型

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boscorelli3D

规格

  • 几何polygonal
  • 多边形87,808
  • 顶点115,117
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
63 MB

blender
Sci-Fi Shapes - The Blocks.blend.zip
Cinema 4D
(.c4d)
32 MB

advanced
Sci-Fi Shapes - The Blocks.c4d.zip
Collada
(.dae)
33 MB

Sci-Fi Shapes - The Blocks.dae.zip
FBX
(.fbx)
63 MB

Sci-Fi Shapes - The Blocks.fbx.zip
OBJ
(.obj)
34 MB

Sci-Fi Shapes - The Blocks.obj.zip

描述

- Sci-Fi Shapes - The Blocks is a modular next-gen game-ready 3D model, it was created by using separate levels of high detailed 3D geometry / 3 levels total - this 3D model includes 38 objects/elements - each object / elements block has 3 levels of geometry : LOD0 / LOD1 and LOD2 - each level (LOD) is a unique object / levels can be turned off/on - low-poly model on LOD0 and LOD1 and mid-poly for LOD2 / when populating medium or large scenes LOD2 should only be used for close proximity objects LOD1 for mid distance and LOD0 for further elements - 2 textures included (1 color texture 4096x4096 and 1 normal map 4096x4096) | Tip : by modifying the scale parameters of the texture you can achieve different design looks / also playing with the reflection parameters it can give you nice results - UV mapped / UVs are non overlapping (LOD0, LOD1, LOD2) - can be used for CGI scenes, virtual world visualisation, real-time renderings, next-gen video games, VR and AR projects, any sci-fi, fantasy projects the only limit is your imagination - the 3D model can also be optimised for slower systems and mid-range mobile phone / tablet video games by using LOD0 only and upper class mobiles / tablets with LOD1 Tip: because LOD1 can be used without LOD0 you can lighten your scene if you keep LOD0 turned off when LOD1 is on. This would mean cc.10% better running (FPS) performance. Points and Polys of ALL OBJECTS (38) in this project - TOTAL (with LOD2 (Level Of Detail) ON) POINTS : 115117POLYGONS : 87808 quads and tris (167498 tris if it imports to render engine) LOD0Points : 2116Polygons : 2040 quads (4080 tris after game engine import) with LOD1 ONPoints : 20293Polygons : 18360 quads (36720 tris after game engine import) Average Points and Polys PER OBJECT is : TOTAL (with LOD2 (Level Of Detail) ON) POINTS : 3029POLYGONS : 2310 quads and tris (4620 tris if it imports to render engine) LOD0Points : 56Polygons : 54 quads (108 tris after game engine import) with LOD1 ONPoints : 534Polygons : 483 quads (966 tris after game engine import) Available Formats : - .c4d - .fbx - v7.4- .dae - v1.5- .obj- .blend
Nov 14, 2021 添加日期
Nov 14, 2021 最后更新

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