蛇头法杖 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形2,896
- 顶点1,468
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
The Snakehead Staff was designed for video game usage, and consists of 2896 triangles. Everything was rendered in cycles, and only the normal diffuse and spec maps were used, but displace and ambient occlusion are included as well. All textures come in 4096, 2048 and 1024, and an extra normal map at 2048 is included as well, as it has a slightly different look. The model can be configured to use the normal map to make it appear as though the prongs that protrude from the top are claws, and you can see it in one of the renders or it can just be made to look like metal. You will have to set up the materials to produce the look you want as it's highly configurable. The snakestaff is UV unwrapped and the model's topology is good and will import into any sculpting tools for editing without error. The Teeth and eyes simply have a material applied to them to give them their look.
Nov 01, 2019
添加日期
Dec 01, 2021
最后更新
评测
此产品当前没有评测。
为什么不做第一个评测者呢?






