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雪人 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Gerzi 3D ART

规格

  • 几何polygonal_quads only
  • 多边形4,851
  • 顶点4,979
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
94 MB

cycles
Snowman_Blender_4.2.zip
FBX
(.fbx)
93 MB

other
Snowman_Max2019_FBX.zip
3ds Max
(.max)
94 MB

arnold 4.2.2.20
Snowman_Max2019_Arnold.zip
3ds Max
(.max)
94 MB

vray 4.0.5.31
Snowman_Max2019_VRay.zip
Blender
(.blend)
58 MB

blender 3.4
blender_cycles.zip
Maya
(.ma)
155 MB

arnold 5.3.1.1
maya_arnold.zip
Maya
(.ma)
57 MB

vray 3.2
maya_vray.zip
Cinema 4D
(.c4d)
59 MB

arnold 3.2
c4d_arnold.zip
Cinema 4D
(.c4d)
55 MB

advanced 3.2
c4d_physical.zip
3ds Max
(.max)
56 MB

vray 5.20.23
max_vray.zip
3ds Max
(.max)
56 MB

arnold 7.0
max_arnold.zip
FBX
(.fbx)
52 MB

fbx.zip
(.gltf)
56 MB

gltf.zip
(.upk)
67 MB

other 4.1
unreal.zip
(.unitypackage)
60 MB

other 5.4
unity.zip

描述

= SNOWMAN = Realistic model of a cute classic three-ball Snowman. || USAGE || This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.

This model is suitable for games, cartoons, mods or any real time applications. The asset is detailed enough to allow close up shots. This model also includes the textures for a Physically Based Render (PBR) roughness/metallic workflow if you like to use it in a game engine.

|| GENERAL || Model is built to real-world scale (Hight approx. 166cm / 65.3 inch). Scene objects are organized by layers / groups Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, also in the Blender 4.2 Version but not in FBX || SPECS || This model contains 1 object and a backplane This model contains 4851 polygons (Quads) Polycount: Snowman: 4627 Background: 28 || TEXTURES || The model contains 9 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). PNG format at 4096 x 4096 pixel resolution Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular * Opacity | PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with Arnold. A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.

Nov 30, 2019 添加日期
Nov 09, 2024 最后更新

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