fully textured, for folds i used normal map for less geometry and faster rendering
different size textures 2048x2048 600x600 and 933x933 diffuse and normal maps.
if for some reason you need to apply textures obj or fbx just open your material editor and apply them
originally modelled in maya
in 3ds max file includes 2 cameras and lights ready for render with mental ray renderer
the uv coordinates are saved in the model if you like to apply your own textures
all preview images were rendered in 3ds max with mental ray.