特警车辆 - 游戏就绪 3D模型
0
规格
- 几何polygonal
- 多边形30,199
- 顶点34,365
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
GAME READY SWAT Truck, similar to an NYPD Police Truck. Comes equipped with both interior and exterior textures. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine.
Normal maps were baked from a high poly model.
Includes the following 3d file types:
Blender 2.90.1
.FBX
.OBJ
Marmoset 2 file.
Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096 exterior diffuse
4096x4096 exterior ambient occlusion
4096x4096 exterior base color
4096x4096 exterior gloss
4096x4096 exterior metalness
4096x4096 exterior normal (-y)
4096x4096 exterior roughness
4096x4096 exterior specular
4096x4096 exterior wire frame
2048x2048 glass diffuse
2048x2048 glass base color
2048x2048 gloss
2048x2048 metalness
2048x2048 normal (-y)
2048x2048 roughness
2048x2048 specular
4096x4096 interior diffuse
4096x4096 interior ambient occlusion
4096x4096 interior base color
4096x4096 interior gloss
4096x4096 interior metalness
4096x4096 interior normal (-y)
4096x4096 interior roughness
4096x4096 interior specular
4096x4096 interior wire frame
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Model is rigged with pivots in the right logical locations.
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model.
Includes the following 3d file types:
Blender 2.90.1
.FBX
.OBJ
Marmoset 2 file.
Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096 exterior diffuse
4096x4096 exterior ambient occlusion
4096x4096 exterior base color
4096x4096 exterior gloss
4096x4096 exterior metalness
4096x4096 exterior normal (-y)
4096x4096 exterior roughness
4096x4096 exterior specular
4096x4096 exterior wire frame
2048x2048 glass diffuse
2048x2048 glass base color
2048x2048 gloss
2048x2048 metalness
2048x2048 normal (-y)
2048x2048 roughness
2048x2048 specular
4096x4096 interior diffuse
4096x4096 interior ambient occlusion
4096x4096 interior base color
4096x4096 interior gloss
4096x4096 interior metalness
4096x4096 interior normal (-y)
4096x4096 interior roughness
4096x4096 interior specular
4096x4096 interior wire frame
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Nov 13, 2021
添加日期
Nov 20, 2024
最后更新
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