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霸王龙骨架 3D模型

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Joseclemente

规格

  • 几何polygonal_quads only
  • 多边形67,495
  • 顶点68,067
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
227 MB

default_scanline 2010
T-rex_skeleton.rar

描述

This is an idealized model of Tyrannosaurus rex skeleton. My aim was to offer a multipurpose model, good enough in accuracy to be used in an high-end project, but also optimized in polygons count to be useable in a real time environnement. This is not a scientific representation of an average fossile. For this model the first goal was the theatrical aspect: The skull is bigger, with an expressive face.The dentition is complete. The legs are also slightly longer than an actual T-rex. But all the principal characteristics an details of a real fossile have been carefuly reproduced. NOTES Originally created in 3DSMax 2010 Preview images rendered with default Scanline renderer, no postwork In some images, elements have been isolated for clarity No 3rd party plug-ins required to run the file No background, render setup or lighting are included in the scene This model is presented in a basic symmetrical standing pose. However, if you need a specific pose (running, roaring...) i can easily make it. Each of the 258 bones (plus 60 teeth) has ben individually modeled and unwrapped. The inner skull has been completely and precisely modeled. This model has been created with rigging and animation in mind, and all the joints are designed for it. If you want to rig it yourself, i provide a file including the points for all the axes of the joints. GEOMETRY The model is made up with one object (328 sub-objects) Model created for subdivision 100% quads geometry Total polygons count: 67495 quads Built to real-world scale in centimeters units The model length is about 13 meters TEXTURES & MATERIALS Standard materials only The model is fully and carefully unwrapped into two different UV spaces: one for the head, one for the body All texture maps are lossless .PNG 4096*4096 The bumpiness is generated by a normal map with an additional regular bump map Two different sets of texture for head and body: -color, bump, normal The two 16bits .tiff displacement maps (head & body) are provided but not applied The .PSD editable texture files are available for download. For any question or wish about this model please don't hesitate to contact me at Turbosquid.
Sep 28, 2020 添加日期
Nov 12, 2021 最后更新

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