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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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虎猫动画索具 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
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sasnad3

规格

  • 几何polygonal_quads only
  • 多边形3,632
  • 顶点3,620
  • 纹理Yes
  • 索具化Yes
  • 动画Yes
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Maya
(.ma)
15 MB

arnold 2020
Tiger_Maya.zip
FBX
(.fbx)
34 MB

Tiger_FBX.zip
OBJ
(.obj)
14 MB

Tiger_OBJ.zip

描述

Tiger Cat Kitten character for games and animations. The model is game ready and compatible with game engines. Included Files: 1. Maya (Source files, Rig) for Unity and Unreal (.ma, .mb) - 2015 - 2020 2. FBX for Unity and Unreal - 2014 - 2020 3. OBJ Supports Humanoid Animation: - Unity Humanoid compatible. - Mixamo and other humanoid animation libraries (MoCap). - Removable Tail, which can be used as a static tail in case MoCap is used. Tail can also be animated using the included rig after animation from motion capture is applied. Full Facial and Body Rig for further animation. The model is low poly with four texture resolutions 4096x4096, 2048x2048, 1024x1024 & 512x512. Lighting is baked in the texture and should be used with a flat shader (Only ambience and no diffuse). The package includes 18 Animations which are as follows: 1. Run 2. Idle 3. Jump 4. Leap left 5. Leap right 6. Skidding 7. Roll 8. Crash & Death 9. Power up 10. Whirl 11. Whirl jump 12. Waving in air 13. Backwards run 14. Dizzy 15. Gum Bubble 16. Gliding 17. Waving 18. Looking behind The model is fully rigged, which means that it contains the bones, controls and additional channel box attributes so that the model can be easily animated in case further animating or modification is required. The model is game ready at: - 3632 Polygons - 3620 Vertices The model uses IK and FK solvers for a better and easier animating. The model is completely rigged and can be easily modified through extra attributes like finger curl etc in the channel box in Maya. It means that you can conveniently animate hand gestures and expressions of the face. The curves used for the controls are shaped in a user-friendly form, making it easier to relate the control to the function it performs. The model is UV mapped with non-overlapping UV's. The shadows and lights are baked in the texture, although you can add more lights and shadows for rendering and use it as you please.
Jun 07, 2020 添加日期
Sep 29, 2021 最后更新

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