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交通鼓带灯 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
BrokenVerts

规格

  • 几何polygonal_quads/tris
  • 多边形6,035
  • 顶点6,231
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
115 MB

Traffic_Drum_OBJ.rar
FBX
(.fbx)
116 MB

Traffic_Drum_FBX.rar
3ds Max
(.max)
116 MB

vray 2.5
Traffic_Drum_MAX.rar

描述

---General Information--- Traffic Drum with safety light commonly used to mark construction obstacles and other road hazards. Includes high resolution textures featuring light weathering and dirt and all materials and shaders. The light can be removed, re-positioned or deleted if needed. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 81.0cm (31.8 Inches) wide, 81.0cm (31.8 Inches) thick and 105.9cm (41.6 Inches) high. The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed without issue. ---Organization---- The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry. ---Lighting--- The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings. ---Textures & Materials---- Includes 13 high resolution Diffuse, Bump, Spec and Normal Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections. - Traffic Drum (VRay Material) Diffuse Map: 4096x4096 pixels Bump Map: 4096x4096 pixels Spec Map: 4096x4096 pixels Normal Map: 4096x4096 pixels - Light Lens (VRay Material) Diffuse Map: 4096x4096 pixels Bump Map: 4096x4096 pixels Spec Map: 4096x4096 pixels - Light Box (VRay Material) Diffuse Map: 4096x4096 pixels Bump Map: 4096x4096 pixels Spec Map: 4096x4096 pixels - Light Hardware (VRay Material) Diffuse Map: 2048x2048 pixels Bump Map: 2048x2048 pixels Spec Map: 2048x2048 pixels pixels - Environment Lighting & Reflections (Map) HDRI Image: 7500x3750 ---UVs--- All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures. ---Polycount--- Basemesh (No Subdivision): Verts: 6,231 Polys: 6,035 Turbosmooth 1-iteration: Verts: 24,520 Polys: 48,244 Turbosmooth 2-iterations: Verts: 97,272 Polys: 192,976 ---Format Notes--- The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is: Verts: 24,520 Polys: 24,122
Nov 30, 2019 添加日期
Aug 30, 2021 最后更新

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