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实用工具箱 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
734 访问量
mTonic

规格

  • 几何polygonal_quads/tris
  • 多边形1,800
  • 顶点1,115
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3DS
(.3ds)
8 MB

3DS.rar
Collada
(.dae)
8 MB

DAE.rar
FBX
(.fbx)
8 MB

FBX.rar
OBJ
(.obj)
8 MB

OBJ.rar
(.unitypackage)
9 MB

Unity.rar
Blender
(.blend)
18 MB

cycles 2.79
Blend.rar

描述

A Utility Box, intended for use in Real-Time games. The model comes with a highly optimized and accurate custom made collider. The colliders mesh has 72 Tris. The collider is available separate from the model in every listed format. The model is completely good to go with Unity as .Unitypackage with everything set up. GENERAL - Real-Time ready - Low poly - Collider - PBR ( M/R ) - Many exchange formats SPECIFICATIONS The polycount parameter listed above (1800), is the Triangle count. Face count pre-triangulate is 921. Model is a single object and uses a single UV map. Unit of measurement: Meters Scaled approximately to real world. Transforms are reset and the pivot is at the center of the model where it would meet the ground. Allowing for easy placements. TEXTURES UtilBox_BaseColor.PNG ( 2048 x 2048 ) UtilBox_Roughness.PNG ( 2048 x 2048 ) UtilBox_Metallic.PNG ( 2048 x 2048 ) UtilBox_AO.PNG ( 2048 x 2048 ) UtilBox_Normal.PNG ( 2048 x 2048 ) PSD files with clean and efficient procedural layering available for every texture listed above. ADDITIONAL INFORMATION Mesh has not been triangulated inside of Blender but instead has a non-destructive "Triangulate Modifier" which has not been applied specifically and only in the Blender file however all other Exchange formats have had the Triangulate modifier applied. This ensures that the normal map works as it should. (Predictable triangulation) Normal map is OpenGL(x+,y+,z+), you may need to invert the green channel in order to get it to work in 3D applications that specifically use DirectX(x+,y-,z+). Normal map baked to 16bbp followed by a dither down to 8bbp in order to provide best quality while ensuring memory requirement stays at a minimum. Due to the nature of Exchange formats some basic texture set-up may be needed after opening it with your desired Game Engine / 3D Software.
Sep 14, 2018 添加日期
Oct 07, 2025 最后更新

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