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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学

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越南村St01 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
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ES3DStudios

规格

  • 几何polygonal_quads/tris
  • 多边形275,398
  • 顶点472,261
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

VRML
(.wrl)
9 MB

Vietnam_Village_St01_WRL.zip
X file
(.x)
9 MB

Vietnam_Village_St01_X.zip
OpenFlight
(.flt)
8 MB

Vietnam_Village_St01_FLT.zip
Collada
(.dae)
6 MB

Vietnam_Village_St01_DAE.zip
3DS
(.3ds)
4 MB

Vietnam_Village_St01_3DS.zip
3ds Max
(.max)
35 MB

mentalray
Vietnam_Village_St01_Max.zip
OBJ
(.obj)
9 MB

Vietnam_Village_St01_OBJ.zip

描述

Vietnamese jungle village 3D model set. No building mesh repetition what-so-ever, all buildings have interiors. Asset uses just 46 power of two resolution textures. Model is light enough to be used for games or simulations, and is equally suited for offline rendering for film or print. Set contains over 70 unique buildings. Scripting language used to generate this model is available for application to any arbitrary street system. If you have a real piece of urban terrain you need to recreate in 3D form, our scripts can build it for you at a fraction of the costs of traditional methods. Model can be created in days, rather than months. Please ask for details. Part of a huge linked collection available from ES3DStudios. Other sets from us re-use same texture set. Model consists of 275,398 polygons spread over approx. 200m x 200m. Over 70 unique buildings. No mesh repetition between mass structures. Small items of detail (tables, chairs, barrels,, trees etc.) are repeated. All renders shown here created with 3ds Max and mental ray. Modeled predominately in quads. Quoted poly count is for triangles. Please Note: Textures are supplied only in the 3ds Max and Maya MB zips - download one of these archives whatever format you require. Texture Res: 46 textures in power of 2 resolutions. Mostly 256 square, some 512 and 512x256. An untextured version of this set is also available at a lower price. This model is not intended for subdivision. Please note: mesh nodes are split ' one per material'. Each material has its own mesh-node consisting of polygons spread out over the scene. Please note: this model is not intended for subdivision. ---------------- ----------------
Sep 28, 2020 添加日期
Aug 26, 2021 最后更新

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