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老式风扇 3D模型

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免版税许可所有扩展用途
退还简单
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开箱即用
29 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形2,810
  • 顶点2,710
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
33 MB

default_scanline
vintagefan_2018_max.zip
OBJ
(.obj)
33 MB

vintagefan_obj.zip
FBX
(.fbx)
34 MB

vintagefan_fbx.zip
FBX
164 MB

sp_vintagefan.zip
FBX
25 MB

vintagefan_highpoly.zip
FBX
2 MB

additional_texture_maps.zip
FBX
3 MB

specular_gloss_textures.zip
FBX
3 MB

ue4_textures.zip
FBX
3 MB

unity_textures.zip

描述

Vintage Fan is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included. ||SPECS|| || Geometry || Geometry count: -2810 polys -5210 tris -2710 verts No n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (centimeters) Dimensions: 35cm x 34cm x 46cm Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine No special plugins needed. .obj and .fbx versions exported from 3ds Max 2018 || Textures || 1024x1024 base color, roughness, metalness, normal and AO (ambient occlusion) maps There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup. Textures designed for physically based rendering (PBR) Textures in .png format Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter. ++ BONUS ++ The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx/obj) * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 04, 2019 添加日期
Aug 11, 2021 最后更新

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