斑马皮毛 3D模型
规格
- 几何polygonal_quads only
- 多边形17,024
- 顶点17,896
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
High detailed Zebra (Fur) 3D model. Ready to render exactly as you see above preview images in 3DS max 2015 with V-Ray. This model is suitable for game, animation, visualization etc. All cameras, lights and render settings are included in only 3ds max file. ************************ Features: - Originally created with 3DS Max 2015. Using the V-Ray v3.20.02 renderer. - The background environment are include and No postwork on these render preview. - This model has a clean geometry based on Polygonal quads only. It is not rigged. - Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. - The model has come with fully textured and correctly mapped in all formats. - Textures are hand painted from zbrush 4r6. - Zebra body, tongue, mouth, teeth, eye, are modeled separately. - Every object are perfect named and polygons changeble. No any extra plugin needed to open this scene. - .Obj file come with .mtl file. .mb, .C4d, .blend, and .obj file come with only color map.tif texture without hair. - 3DS MAX 2015 with V-Ray v3.20.02 or higher is required to render. ************************ Textures formats and resolution: All textures provided with 4k high resolution in .tif and .png formats. Color map.tif : 4096 x 4096 Normal map.tif : 4096 x 4096 Reflection map.png : 4096 x 4096 Density map.png (Hair) : 4096 x 4096 ************************ File formats: Max 2015 V-Ray .Mb (Maya 2013) .C4D (Cinema R14) .Blend (Blender 2.78) .Obj (.Obj file Open success fully with textures in 3ds max 2015, and blender 2.78 tested) ************************ Polycounts: *Max : (Total) : Faces : 17,024 Main Body : Faces : 10,768 Mouth : Faces : 1,388 Teeth : Faces : 4,324 Tongue : Faces : 320 Eyeball : Faces : 224 ************************ Hair and fur notes: 3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair. This model in total 446k hair primitives. Easy to modifier hair for your suitable. For an even better render quality you can increase the hair primitives count up to your machine memory limit. ************************ - All formats geometry set to quads. - Ngons : 0 - Overlapping Faces : 0 - Overlapping Vertices : 0
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