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2016 Mazda 6 3D Model

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2016 Mazda 6 royalty-free 3d model - Preview no. 1
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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons103,542
  • Vertices115,174
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
65 MB

2016_Mazda_6_3DS.ZIP
FBX
(.fbx)
158 MB

2016_Mazda_6_FBX.ZIP
OBJ
(.obj)
115 MB

2016_Mazda_6_OBJ.ZIP
Lightwave
(.lwo)
64 MB

default_scanline
2016_Mazda_6_LWO.ZIP
3ds Max
(.max)
16 MB

default_scanline
2016_Mazda_6_MAX_STANDARD.ZIP
3ds Max
(.max)
17 MB

vray 2.20.02
2016_Mazda_6_MAX_VRAY.ZIP
Cinema 4D
(.c4d)
65 MB

default_scanline
2016_Mazda_6_C4D.zip
Maya
(.ma)
144 MB

maya_software
2016_Mazda_6_MB.zip

Description

High detailed 3D model of 2016 Mazda 6 with interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 7 textures, which vary in resolution from 1024x1024px to 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format: • no MeshSmooth: 103,542 faces and 115,174 vertices • MeshSmooth level 1: 413,059 faces and 436,903 vertices • MeshSmooth level 2: 1,652,236 faces and 1,699,395 vertices - .fbx, .mb and .obj formats: • low: 103,542 faces and 115,174 vertices • medium: 413,059 faces and 436,903 vertices • high: 1,652,236 faces and 1,699,395 vertices - .lwo and .c4d formats: • low: 103,542 faces and 115,174 vertices • medium: 413,059 faces and 436,903 vertices • high: 1,652,236 faces and 1,699,390 vertices - .3ds format: • low: 205,975 faces and 178,591 vertices • medium: 826,118 faces and 558,988 vertices • high: 3,304,472 faces and 1,955,299 vertices
Sep 13, 2020 date added
Feb 03, 2025 last update

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