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2016 Peterbilt 579 3D Model

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2016 Peterbilt 579 royalty-free 3d model - Preview no. 1
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149
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Royalty Free LicenseEditorial Only
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Works out of the box
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HKV Studios

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons252,908
  • Vertices274,994
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
133 MB

2016_Peterbilt_579_3DS.zip
FBX
(.fbx)
270 MB

2016_Peterbilt_579_FBX.zip
OBJ
(.obj)
246 MB

2016_Peterbilt_579_OBJ.zip
Cinema 4D
(.c4d)
21 MB

default_scanline
2016_Peterbilt_579_C4D.zip
3ds Max
(.max)
30 MB

default_scanline
2016_Peterbilt_579_MAX_STANDARD.zip
Maya
(.ma)
25 MB

maya_software
2016_Peterbilt_579_MB.zip
3ds Max
(.max)
35 MB

corona 6.0
2016_Peterbilt_579_MAX_CORONA.zip

Description

High detailed 3D model of 2016 Peterbilt 579 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 26. All objects are intelligently named - Interior doesn't include bed compartment details - Doors can be opened (except trailer doors) - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 14 textures, which vary in resolution from 86x87px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 6.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed Polycounts: - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 252,908 faces and 274,994 vertices MeshSmooth iteration 1: 1,010,964 faces and 1,054,148 vertices MeshSmooth iteration 2: 4,043,856 faces and 4,128,568 vertices - MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 252,908 faces and 274,994 vertices Subdivision iteration 1: 1,010,964 faces and 1,054,148 vertices Subdivision iteration 2: 4,043,856 faces and 4,128,480 vertices - C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 252,902 faces and 274,990 vertices Subdivision iteration 1: 1,010,940 faces and 1,054,128 vertices Subdivision iteration 2: 4,043,760 faces and 4,128,568 vertices - FBX and OBJ formats (3 files included for each format): low: 252,908 faces and 274,994 vertices medium: 1,010,964 faces and 1,054,148 vertices high: 4,043,856 faces and 4,128,568 vertices - 3DS format (3 files included): low: 505,136 faces and 274,994 vertices medium: 2,021,912 faces and 1,277,476 vertices high: 8,087,688 faces and 4,617,234 vertices

Sep 28, 2020 date added
Jun 03, 2025 last update

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