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2019 Mazda 3 Sedan 3D Model

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2019 Mazda 3 Sedan royalty-free 3d model - Preview no. 1
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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons165,190
  • Vertices189,364
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
94 MB

2019_Mazda_3_Sedan_3DS.zip
OBJ
(.obj)
190 MB

2019_Mazda_3_Sedan_OBJ.zip
FBX
(.fbx)
214 MB

2019_Mazda_3_Sedan_FBX.zip
3ds Max
(.max)
29 MB

corona 5.
2019_Mazda_3_Sedan_MAX_CORONA.zip
3ds Max
(.max)
25 MB

default_scanline
2019_Mazda_3_Sedan_MAX_STANDARD.zip
Cinema 4D
(.c4d)
18 MB

default_scanline
2019_Mazda_3_Sedan_C4D.zip
Maya
(.ma)
23 MB

maya_hardware 2.0
2019_Mazda_3_Sedan_MB.zip

Description

High detailed 3D model of 2019 Mazda 3 Sedan with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 17 textures, which vary in resolution from 128x128px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 165,190 faces and 189,364 vertices MeshSmooth iteration 1: 657,442 faces and 707,415 vertices MeshSmooth iteration 2: 2,629,768 faces and 2,728,021 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 165,190 faces and 189,364 vertices Subdivision iteration 1: 657,442 faces and 707,415 vertices Subdivision iteration 2: 2,629,768 faces and 2,728,021 vertices FBX and OBJ formats (3 files included for each format): low: 165,190 faces and 189,364 vertices medium: 657,442 faces and 707,415 vertices high: 2,629,768 faces and 2,728,021 vertices 3DS format (3 files included): low: 327,062 faces and 231,851 vertices medium: 1,314,884 faces and 790,091 vertices high: 5,259,536 faces and 2,926,407 vertices

Sep 29, 2020 date added
Feb 09, 2025 last update

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