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2019 Mercedes-Benz G-Class 3D Model

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2019 Mercedes-Benz G-Class royalty-free 3d model - Preview no. 1
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Royalty Free LicenseEditorial Only
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HKV Studios

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons249,978
  • Vertices275,341
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
130 MB

2019_Mercedes-Benz_G-Class_3DS.zip
FBX
(.fbx)
267 MB

2019_Mercedes-Benz_G-Class_FBX.zip
3ds Max
(.max)
21 MB

default_scanline
2019_Mercedes-Benz_G-Class_MAX_STANDARD.zip
OBJ
(.obj)
246 MB

2019_Mercedes-Benz_G-Class_OBJ.zip
Cinema 4D
(.c4d)
15 MB

default_scanline
2019_Mercedes-Benz_G-Class_C4D.zip
Maya
(.ma)
19 MB

maya_software
2019_Mercedes-Benz_G-Class_MB.zip
3ds Max
(.max)
26 MB

corona 5
2019_Mercedes-Benz_G-Class_MAX_CORONA.zip

Description

Photorealistic, high-quality and accurate 3D model of 2019 Mercedes-Benz G-Class with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 8 textures, which vary in resolution from 1024x1024px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 249,978 faces and 275,341 vertices MeshSmooth iteration 1: 998,453 faces and 1,050,729 vertices MeshSmooth iteration 2: 3,993,812 faces and 4,098,455 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 249,978 faces and 275,341 vertices Subdivision iteration 1: 998,453 faces and 1,050,729 vertices Subdivision iteration 2: 3,993,812 faces and 4,098,455 vertices FBX and OBJ formats (3 files included for each format): low: 249,978 faces and 275,341 vertices medium: 998,453 faces and 1,050,729 vertices high: 3,993,812 faces and 4,098,455 vertices 3DS format (3 files included): low: 498,497 faces and 391,547 vertices medium: 1,996,906 faces and 1,279,585 vertices high: 7,987,624 faces and 4,621,133 vertices

Sep 29, 2020 date added
Feb 09, 2025 last update

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