2019 Volvo XC40 R-Design 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons390,466
- Vertices429,131
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High detailed 3D model of 2019 Volvo XC40 R-Design with interior and engine compartment. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 52. All objects are intelligently named - Doors, trunk, hood, underhood trunk and fuel cap can be opened. Animation sliders for easier manipulation are set up only for 3ds Max files - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 27 textures, which vary in resolution from 796x33px to 5200x5200px - Previews rendered in 3ds Max 2018 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 390,466 faces and 429,131 vertices MeshSmooth iteration 1: 1,559,683 faces and 1,637,523 vertices MeshSmooth iteration 2: 6,238,732 faces and 6,392,741 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 390,466 faces and 429,131 vertices Subdivision iteration 1: 1,559,683 faces and 1,637,523 vertices Subdivision iteration 2: 6,238,732 faces and 6,392,741 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 390,450 faces and 429,099 vertices Subdivision iteration 1: 1,559,683 faces and 1,637,523 vertices Subdivision iteration 2: 6,238,732 faces and 6,392,741 vertices FBX and OBJ formats (3 files included for each format): low: 390,466 faces and 429,131 vertices medium: 1,559,683 faces and 1,637,523 vertices high: 6,238,732 faces and 6,392,741 vertices 3DS format (3 files included): low: 778,719 faces and 445,633 vertices medium: 3,119,238 faces and 1,689,214 vertices high: 12,476,952 faces and 6,606,267 vertices
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