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2020 Kia Soul 3D Model

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129
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Royalty Free LicenseEditorial Only
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Works out of the box
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HKV Studios

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons204,482
  • Vertices227,998
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
120 MB

2020_Kia_Soul_3DS.zip
FBX
(.fbx)
237 MB

2020_Kia_Soul_FBX.zip
OBJ
(.obj)
222 MB

2020_Kia_Soul_OBJ.zip
3ds Max
(.max)
37 MB

corona 5.0
2020_Kia_Soul_MAX_CORONA.zip
Maya
(.ma)
26 MB

maya_software
2020_Kia_Soul_MB.zip
3ds Max
(.max)
32 MB

default_scanline
2020_Kia_Soul_MAX_STANDARD.zip
Cinema 4D
(.c4d)
24 MB

default_scanline
2020_Kia_Soul_C4D.zip

Description

High detailed 3D model of 2020 Kia Soul with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 18 textures, which vary in resolution from 128x128px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 204,482 faces and 227,998 vertices MeshSmooth iteration 1: 815,047 faces and 864,064 vertices MeshSmooth iteration 2: 3,260,188 faces and 3,357,326 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 204,482 faces and 227,998 vertices Subdivision iteration 1: 815,047 faces and 864,064 vertices Subdivision iteration 2: 3,260,188 faces and 3,357,326 vertices FBX and OBJ formats (3 files included for each format): low: 204,482 faces and 227,998 vertices medium: 815,047 faces and 864,064 vertices high: 3,260,188 faces and 3,357,326 vertices 3DS format (3 files included): low: 406,083 faces and 264,795 vertices medium: 1,630,094 faces and 939,799 vertices high: 6,520,376 faces and 3,556,240 vertices

Sep 29, 2020 date added
Feb 09, 2025 last update

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