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2020 Mazda 2 3D Model

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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons339,824
  • Vertices377,416
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
193 MB

2020_Mazda_2_3DS.zip
FBX
(.fbx)
474 MB

2020_Mazda_2_FBX.zip
OBJ
(.obj)
400 MB

2020_Mazda_2_OBJ.zip
Cinema 4D
(.c4d)
29 MB

default_scanline
2020_Mazda_2_C4D.zip
3ds Max
(.max)
48 MB

default_scanline
2020_Mazda_2_MAX_STANDARD.zip
Maya
(.ma)
35 MB

maya_hardware 2.0
2020_Mazda_2_MB.zip
3ds Max
(.max)
54 MB

corona 5
2020_Mazda_2_MAX_CORONA.zip

Description

High detailed 3D model of 2020 Mazda 2 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 339,824 faces and 377,416 vertices MeshSmooth iteration 1: 1,358,034 faces and 1,432,568 vertices MeshSmooth iteration 2: 5,432,136 faces and 5,579,292 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 339,824 faces and 377,416 vertices Subdivision iteration 1: 1,358,034 faces and 1,432,568 vertices Subdivision iteration 2: 5,432,136 faces and 5,579,292 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 339,824 faces and 377,416 vertices Subdivision iteration 1: 1,358,034 faces and 1,432,568 vertices Subdivision iteration 2: 5,432,136 faces and 5,579,292 vertices FBX and OBJ formats (3 files included for each format): low: 339,824 faces and 377,416 vertices medium: 1,358,034 faces and 1,432,568 vertices high: 5,432,136 faces and 5,579,292 vertices 3DS format (3 files included): low: 678,386 faces and 409,908 vertices medium: 2,716,068 faces and 1,530,027 vertices high: 10,864,268 faces and 5,892,188 vertices

Sep 29, 2020 date added
Feb 09, 2025 last update

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