2020 Mitsubishi L200 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons350,128
- Vertices378,733
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High detailed 3D model of 2020 Mitsubishi L200 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 14 textures, which vary in resolution from 86x87px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 350,128 faces and 378,733 vertices MeshSmooth iteration 1: 1,399,382 faces and 1,456,846 vertices MeshSmooth iteration 2: 5,597,528 faces and 5,711,580 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 350,128 faces and 378,733 vertices Subdivision iteration 1: 1,399,382 faces and 1,456,846 vertices Subdivision iteration 2: 5,597,528 faces and 5,711,580 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 350,126 faces and 378,731 vertices Subdivision iteration 1: 1,399,374 faces and 1,456,838 vertices Subdivision iteration 2: 5,597,496 faces and 5,711,548 vertices FBX and OBJ formats (3 files included for each format): low: 350,128 faces and 378,733 vertices medium: 1,399,382 faces and 1,456,846 vertices high: 5,597,528 faces and 5,711,580 vertices 3DS format (3 files included): low: 699,122 faces and 409,582 vertices medium: 2,798,760 faces and 1,568,213 vertices high: 11,195,052 faces and 6,112,400 vertices
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