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2020 Tesla Roadster 3D Model

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HKV Studios

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons85,200
  • Vertices92,592
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
58 MB

2020_Tesla_Roadster_3DS.zip
FBX
(.fbx)
102 MB

2020_Tesla_Roadster_FBX.zip
OBJ
(.obj)
98 MB

2020_Tesla_Roadster_OBJ.zip
3ds Max
(.max)
26 MB

corona 5.0
2020_Tesla_Roadster_MAX_CORONA.zip
Maya
(.ma)
20 MB

maya_software
2020_Tesla_Roadster_MB.zip
3ds Max
(.max)
20 MB

default_scanline
2020_Tesla_Roadster_MAX_STANDARD.zip
Cinema 4D
(.c4d)
20 MB

default_scanline
2020_Tesla_Roadster_C4D.zip

Description

High detailed 3D model of 2020 Tesla Roadster with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened, roof is detachable, spoiler is moveable - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 12 textures, which vary in resolution from 1024x1024px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 85,200 faces and 92,592 vertices MeshSmooth iteration 1: 339,927 faces and 355,339 vertices MeshSmooth iteration 2: 1,359,708 faces and 1,390,287 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 85,200 faces and 92,592 vertices Subdivision iteration 1: 425,127 faces and 447,931 vertices Subdivision iteration 2: 1,444,908 faces and 1,482,879 vertices FBX and OBJ formats (3 files included for each format): low: 85,200 faces and 92,592 vertices medium: 339,927 faces and 355,339 vertices high: 1,359,708 faces and 1,390,287 vertices 3DS format (3 files included): low: 169,527 faces and 135,496 vertices medium: 679,854 faces and 436,244 vertices high: 2,719,416 faces and 1,563,933 vertices

Sep 13, 2020 date added
Feb 13, 2024 last update

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