2020 Vespa Elettrica Scooter 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons77,231
- Vertices82,016
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High detailed 3D model of 2020 Vespa Elettrica with openable seat trunk. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named - Seat trunk can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 4 textures, which vary in resolution from 1024x1024px to 2048x3918px - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 77,231 faces and 82,016 vertices MeshSmooth iteration 1: 308,178 faces and 318,435 vertices MeshSmooth iteration 2: 1,232,712 faces and 1,253,167 vertices - MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 77,231 faces and 82,016 vertices Subdivision iteration 1: 308,178 faces and 318,435 vertices Subdivision iteration 2: 1,232,712 faces and 1,253,167 vertices - C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 77,231 faces and 82,016 vertices Subdivision iteration 1: 308,178 faces and 318,435 vertices Subdivision iteration 2: 1,232,712 faces and 1,253,167 vertices - FBX and OBJ formats (3 files included for each format): low: 77,231 faces and 82,016 vertices medium: 308,178 faces and 318,435 vertices high: 1,232,712 faces and 1,253,167 vertices - 3DS format (3 files included): low: 153,716 faces and 127,847 vertices medium: 616,358 faces and 406,533 vertices high: 2,465,424 faces and 1,436,135 vertices
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