2021 Mazda MX-30 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons203,022
- Vertices226,038
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High detailed 3D model of 2021 Mazda MX-30 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 203,022 faces and 226,038 vertices MeshSmooth iteration 1: 808,508 faces and 856,958 vertices MeshSmooth iteration 2: 3,234,032 faces and 3,329,770 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 203,022 faces and 226,038 vertices Subdivision iteration 1: 808,508 faces and 856,958 vertices Subdivision iteration 2: 3,234,032 faces and 3,329,770 vertices FBX and OBJ formats (3 files included for each format): low: 203,022 faces and 226,038 vertices medium: 808,508 faces and 856,958 vertices high: 3,234,032 faces and 3,329,770 vertices 3DS format (3 files included): low: 402,464 faces and 271,804 vertices medium: 1,617,016 faces and 950,495 vertices high: 6,468,064 faces and 3,579,129 vertices
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