90's Car Exterior 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons47,169
- Vertices46,466
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
This is a model of car originally created in blender 2.79 and rendered with Cycles render engine.
Geometry:
-> number of faces:47,169 number of verts:46,466
-> with smooth: faces: 185,116, verts: 187,288
Model is built using real world scale, measurement unit is meters. Model length is about 2m.
Organization:
Each object that can be moved separately is a separate object. The model contains 10 objects with meaningful names, parented and pivoted according to the way the naturally moves in:
Car Rig
->Car Body
->Back Lights L
->Back Lights R
->Car Front
->Door Back
->Windshield Back
->Door Front Left
->Door Front Right
->Head Lights L
->Head Lights R
->Plate Back
->Plate Front
->Windshield Wipers Front
->Windshield wipers 2 Front
->Car Wheel.Bk.L
->Car Wheel.Bk.R
->Car Wheel.Ft.L
->Car Wheel.Ft.R
Rig:
The car is rigged using Rigacar addon, it is an open source rigging addon for blender available on github and have tutorials on youtube. Note that the rig works without the addon installed, but for animation or simulation on bumpy ground, you will need it.
Textures:
All available textures are 2048x2048 sized. There are 9 textures:
backlight emission orange.png
backlight emission red.png
backlight emission white.png
backlight.png
headlight.png
headlights emission map.png
headlights side emission map.png
Number Plate Bump.png
Number Plate.png
They are available in a separate downloadable zip, extract them to the same folder where your 3d file resides.
Renders:
Renders are achieved in cycles using default rendering settings and without compositing nodes or effects. First preview renders are achieved using subdivision level 1, the others are specified at the top left corner.
The available files for download after purchase are:
.blend the main blender file
.fbx
.obj
tyre.blend
tyre.fbx
The tyre files contains the tyre only with the actual geometry, while the tyre in the main file is achieved using baked normals and displacement. The .blend file of the tyre contains the tyre with the modifiers used to achieve it unapplied, which allows customization for size, length, shape or anything else without distortion.
The tyre number of faces is: 155,661 verts: 153,952.
NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
Best Regards..
Dec 29, 2019
date added
Oct 01, 2022
last update
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