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Adjustable C-Wrench 3D Model

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Adjustable C-Wrench royalty-free 3d model - Preview no. 1
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Adjustable C-Wrench royalty-free 3d model - Preview no. 7
Adjustable C-Wrench royalty-free 3d model - Preview no. 1
Adjustable C-Wrench royalty-free 3d model - Preview no. 2
Adjustable C-Wrench royalty-free 3d model - Preview no. 3
Adjustable C-Wrench royalty-free 3d model - Preview no. 4
Adjustable C-Wrench royalty-free 3d model - Preview no. 5
Adjustable C-Wrench royalty-free 3d model - Preview no. 6
Adjustable C-Wrench royalty-free 3d model - Preview no. 7
10
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
37 visits
yourTurboModeler

Specifications

  • Geometrypolygonal
  • Polygons17,817
  • Vertices19,830
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3ds Max
(.max)
7 MB

mentalray 2010
AdjustableCrescentWrench_3dsMax9.zip
Maya
(.ma)
9 MB

mentalray
AdjustableCrescentWrench_maya2010.zip
OBJ
(.obj)
5 MB

adjustableCrescentWrench_Single_OBJ.zip
FBX
(.fbx)
4 MB

adjustableCrescentWrench_FBX.zip

Description

This is a model of an Adjustable Crescent Wrench. This scene was built in Maya 2010 and rendered using Mental Ray Final Gather. Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels. The scene contains a control curve under which, all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2. Should there be the need to smooth the model, use this setting to add subdivisions to geomety. Renders were done with this attribute set to Smooth 1. There is a bump map in tiff format along with the psd. Both are included. The model was also exported in FBX, OBJ formats and imported into 3dsMax9. The Max file is not set up for rendering. All texturess are provided in Source folder along with psd files if applicable. Faces: 17817 Vertices:19830
Oct 02, 2019 date added
Feb 14, 2022 last update

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