Alien Flora 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons1,685
- Vertices1,690
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Alien Flora 1 - Texture Set 1 - Low Poly Model || PBR
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Materials included in Blender. In order to work in cycles and EEVEE you need to assign all of the textures (different path).
No Third-party plug-ins used
Turntable of model rendered in Blender Cycles( worse quality for time improvement)
Technical properties:
Polygons = 1685 ,
Vertices = 1690 ,
Triangles = 3357 .
Attached formats of an asset:
.BLEND_ Blender 2.8( Properly exported),
.FBX _Binary( Properly exported),
.OBJ_ Wavefront( Properly exported) + .MTL _Material Template Library,
.STL_ Stereolithography( Properly exported),
.PLY_ Stanford( Properly exported),
.ABC_ Alembic( Properly exported),
.MDD _Lightwave Point Cache( Properly exported),
.PC2 _Pointcache( Properly exported),
.DAE _ Collada( Properly exported).
Bare in mind that pbr materials to work properly need proper lighting and material setup. If you have a problem just ask.
RAR file contains:
Height Map 4096 x 4096 px .PNG 16bit
Normal Map 4096 x 4096 px .PNG DirectX 16bit
Normal Map 4096 x 4096 px .PNG OpenGL 16bit
Glossiness Map 4096 x 4096 px .PNG 16bit
BaseColor Map 4096 x 4096 px .PNG 16bit
AmbientOcclusion Map 4096 x 4096 px .PNG 16bit
Metalness Map 4096 x 4096 px .PNG 16bit
Roughness Map 4096 x 4096 px .PNG 16bit
I can provide an archive format on request (.zip).
In the files high poly version included ( around 3kk faces) - RAR file
Model is positioned at the beginning of the coordinate system (0,0,0) [Blender 2.8] Scale = 1:1:1
Asset tested in:
Unity Engine (Unity 2018.1 (64-bit)) and (Unity 2018.2 (64-bit)) Also tested in Unity's LWRP and HDRP.
Unreal Engine 4
Jun 17, 2020
date added
Nov 02, 2021
last update
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