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Archer Sallet 3D Model

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Gerzi 3D ART

Specifications

  • Geometrypolygonal_quads only
  • Polygons17,308
  • Vertices18,532
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

FBX
(.fbx)
211 MB

Archer_Sallet_Max2019_FBX.zip
3ds Max
(.max)
212 MB

vray 4.0.5.31
Archer_Sallet_Max2019_Vray.zip
3ds Max
(.max)
212 MB

arnold 4.2.2.20
Archer_Sallet_Max2019_Arnold.zip

Description

ARCHER SALLET
Revised : June 2021

Realistic looking model of a medieval Archer Sallet with leather Liner from the 15th century.

|| USAGE ||
       The Model is suitable for use in visualization, broadcast, high-res film close-up, advertising, etc.
       This model is suitable for games, cartoons, mods or any real time applications
       The asset is detailed enough to allow close up shots.

|| GENERAL ||
       The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
       Model is built to real-world scale. 1 unit equals 1cm
       Scene objects are organized by layers / groups / selection sets
       Lights and cameras are included in the 3ds max 2019 VRay and in the 3ds max 2019 Arnold version but not in the fbx file.NOTE: The bust model contains poles (more than 5 edges that converge to a single vertex.)
      
|| SPECS ||
       This model contains 3 separate objects and a backplane
       This model contains 17308 polygons (Quads)
       Polycount:                  
                Male Bust : 13192
                Sallet: 3012
                Liner: 996
                Background: 108

|| TEXTURES & SHADERS||
3ds Max 2019 Arnold -> Physical Material (Metallic / Roughness)
3ds Max 2019 Vray -> VRayMtl (Metallic / Roughness)
      
The model contains 24 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format 4096 x 4096 pixel resolution. 
Included Map Types:
       * Ambient Occlusion
       * BaseColor
       * Diffuse
       * Glossiness
       * Metallic
       * Normal
       * Roughness
       * Specular

All textures are handpainted.


|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.



Dec 01, 2019 date added
Sep 28, 2021 last update

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