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Asteroid 04 3D Model

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corsican

Specifications

  • Geometrypolygonal_quads only
  • Polygons4,403
  • Vertices4,405
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

(.unknown)
75 MB

asteroid04_Textures.zip
Maya
(.ma)
39 MB

mentalray 2013
asteroid04_MAYA_Mentalray_NormalMap.zip
Cinema 4D
(.c4d)
31 MB

advanced
asteroid04_C4D_Disp.rar
Cinema 4D
(.c4d)
31 MB

advanced
asteroid04_C4D_Normal.rar
3ds Max
(.max)
31 MB

vray
asteroid04_MAX_Vray_NormalMap.rar
OBJ
(.obj)

asteroid04_OBJ.obj
FBX
(.fbx)
1 MB

Asteroid04_FBX.FBX
3DS
(.3ds)

asteroid04_3DS.3DS

Description

High detailed photorealistic 3d model of an asteroid / meteoroid which is suitable to use in movies, realistic vfx animations, illustrations and games. - Perfect details for photorealistic extreme close up renders. - The asteroid model can also be used as a very detailed rock surface in any outdoor environment. - Including ready-to-render scenes for Cinema 4D R13 (and up) - 3DSMax (2009), Maya (2013), OBJ, FBX and 3DS files are also available for download. - 100% quad mesh topology with low polygon count. Don't forget to check my other asteroid models. There are 2 Cinema 4D files. One with displacement map use, and the other one with normal map. Both gives perfect quality on your renders. Preview images are rendered with displacement map (with additional bump map). -----------Important Note ------------ Preview renders are Cinema 4D renders. Maya and 3ds Max files has only a basic lighting and basic material which only shows the model with normal map details. So directly rendering Maya and 3ds Max files will not give you the same result with preview renders. (Please check 3ds Max preview render in preview images.) For similar or better look in your project, you need to create a better lighting setup and a good shader by using the texture maps provided depends of your need. Don't forget that displacement map gives more detailed and beautiful look than normal map. Color channel has color texture with color correction on Cinema 4D file, so using raw color map will not give the same look of preview renders within Maya and 3ds Max. For your projects' need, please color correct the color texture within your 3d Program or Photoshop. ---------Info--------- -Low-poly mesh with specified poly count. -Displacement map for all the subtle details for extreme close up high polygon renders. -Normal map for faster but still quality renders which also can be used in game engine use. -All textures are 4096x4096 for maximum detail, can be easily altered to lower resolutions -Cinema 4D R13 Advanced Renderer used to render the Cinema 4D file. -Everything seen in the rendered scene is included -Lighting setup on renders are included. All preview images are rendered with Cinema 4D R13 without any plugins. So you can click render button and get the same result with preview renders. No postwork on any of the images. Different colored renders can be obtained by changing color map intensity on shader setup. ------Polycounts-------- Total polycount of the model with subdivision turned off: 4403 polygons, 4405 vertices. -------Textures------- Color map: 4096x4096 (PSD) Normal map: 4096x4096 (TIF) Displacement map: 4096x4096 (16-bit PSD) ---------Note--------- In C4D files, lighting setup and sky with full of nice stars is a bonus addition to get nice renders immediately by clicking render button. The lights and sky can be deleted easily and the asteroid model can be used in another scene within your game, movie or in visual effects scenes.
Nov 30, 2019 date added
Jan 17, 2020 last update

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