White Bathroom Shelf 3D Model
Specifications
- Geometrypolygonal_quads only
- Polygons36,884
- Vertices37,090
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
White Bathroom Shelf
The model was originally modeled in 3Ds Max 2020; textured and rendered using V-Ray Next.
As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 58,5 x D 23,6 x H 99,5 cm
>> Features:
• Polycount is calculated BEFORE applying OpenSubdiv.
With OpenSubdiv (1 iteration):
Polys: 147.536
Verts: 147.934
• The model is prepared to be subdivided (OpenSubdiv is recommended in order to avoid distortions in the unwrap after smoothing).
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction, besides a contrast LUT, which is included as a gift.
• Wireframes rendericed both with and without OpenSubdiv (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
• The model contains no poles.
>> Specifications:
• The model is accurately sized to match a real object. File units: cm.
• Number of materials: 1
• Number of elements in the scene: 1
• The model is included in 2 file formats: 3ds Max V-Ray 2020 & 2018.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya, C4D, fbx, and obj. For other available formats, see the list on the right.
• Model texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
Zip contains all necessary textures:
• Textures [PNG]: WBS_Plastic_Cracked (8192 x 8192) has been created via Substance Painter.
• Diffuse, specular, glossiness, normal, base color, metallic, roughness and AO maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss
Rendering scene is NOT included, neither is the HDRI used to take the renders.
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