Black Basketball Player HQ 006 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons154,873
- Vertices155,189
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
CREATION
The model and its accessories, if any, have been created with 3Ds Max (2017 version)
The topology is made up of quads and triangles
The images have been created with the V-Ray rendering engine (version 3.4)
The FBX files have been exported in a newer version of 3Ds Max (2022 version)
The Turbosmooth modifier has been exported
MATERIAL AND TEXTURES
Textures size are from 2408x2408px to 8192x8192px
All textures are in TGA format
The unit of measurement used for the model is centimeter (cm)
Only the V-Ray file version used the V-Ray fur to simulate hair and eyebrows
The animations files used a mesh
The animations files are for the Default Scanline version of 3Ds Max only
There are not a V-Ray animations files present
To correctly export the FBX files, we have used the standard materials of 3Ds Max
RIGGING AND ANIMATIONS
The model has been rigged with 3Ds Max Biped 2017 and the morpher modifier has been applied to the geometry of the face
The model has the following morphs targets:
- Eyebrows Lower, Lower L and R
- Eyebrows Upper, Upper L and R
- Eyes Closed
- Mouth Kiss
- Smile, Smile L and R
- Sneer, Sneer L and R
- Mouth Angry
- Narrowing of the Lips
- Mouth Sad
- Puff
- Eyes Wide
- Eyes Squeeze
The package includes the following animations:
- Feint and Shooting
- Free Shooting
- Go to Dribble
- Idle with Ball
- Jog Forward
- Low Defense
- Low Dribble
- Low Pass
- Rebound
- Receive Ball
- Running
- Running and Stop
- Running Look Back
- Running Turn Backward
- Running Turn Forward
- Shooting
- Simple Dribble
- An additional file with all the animations added in a sequence on a single timeline through the mixer of 3Ds Max
The animations are in place
The animations have been crafted from the scratch (no motion capture)
FOLDER CONTENTS
The package includes:
- PSD files to turn on/off the brands, logo and numbers
- The native 3Ds Max file and 3Ds Max files of the animations
- The FBX files of the poses and the animations
- The textures of the meshes listed before
For any concern or further questions feel free to contact us!
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