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Bone Dragon 3D Model

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149
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
iMaro

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons121,279
  • Vertices123,137
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

(.gltf)
40 MB

gltf.zip
OBJ
(.obj)
85 MB

obj.zip
Maya
(.ma)
93 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
96 MB

mentalray
maya_mentalray.zip
Maya
(.ma)
162 MB

arnold 5.3.1.1
maya_arnold.zip
3ds Max
(.max)
92 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
91 MB

mentalray
max_mentalray.zip
3ds Max
(.max)
90 MB

arnold 5.3.1.1
max_arnold.zip
(.upk)
73 MB

unreal.zip
(.unitypackage)
74 MB

unity.zip
Cinema 4D
(.c4d)
91 MB

arnold 5.3.1.1
c4d_arnold.zip
Cinema 4D
(.c4d)
126 MB

advanced
c4d_physical.zip
FBX
(.fbx)
92 MB

fbx_specular.zip
FBX
(.fbx)
92 MB

fbx_metallic.zip
Blender
(.blend)
96 MB

cycles
Bone Dragon Blender.zip
Blender
(.blend)
105 MB

cycles
Blender LODS.zip
Zbrush
(.ztl)
4 MB

Bone Dragon.ZTL
OBJ
(.obj)
98 MB

OBJ.zip
FBX
(.fbx)
105 MB

FBX.zip
(.gltf)
40 MB

gltf.zip
OBJ
(.obj)
85 MB

obj.zip
Maya
(.ma)
94 MB

vray 3.2
maya_vray.zip
FBX
(.fbx)
92 MB

fbx_specular.zip
FBX
(.fbx)
92 MB

fbx_metallic.zip
Maya
(.ma)
96 MB

mentalray
maya_mentalray.zip
Maya
(.ma)
163 MB

arnold 5.3.1.1
maya_arnold.zip
3ds Max
(.max)
92 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
91 MB

mentalray
max_mentalray.zip
3ds Max
(.max)
90 MB

arnold 5.3.1.1
max_arnold.zip
(.upk)
73 MB

unreal.zip
(.unitypackage)
74 MB

unity.zip
Cinema 4D
(.c4d)
91 MB

arnold 5.3.1.1
c4d_arnold.zip
Cinema 4D
(.c4d)
118 MB

advanced
c4d_physical.zip
(.unknown)
96 MB

Bone Dragon Blender.zip
(.unknown)
306 MB

Alternate textures.zip
(.unknown)
124 MB

Textures.zip

Description

This is a 3d model of the Bone Dragon. Can be used in animations / films and games. - Modeled in Zbrush, rigged in Blender - Fully rigged and UV unwrapped - Textured using Photoshop and Substance Painter - Thumbnails are rendered in Blender with Cycles Render - This model contains poles (more than 5 edges that converge to a single vertex.) >Real-world scale: Length - 1182 cm (centimeters) Height - 430 cm (centimeters) Width - 1752 cm (centimeters) Was measured with wings spread >Topology (original): Polygons - 121 279 Vertices - 123 137 Edges - 244 105 Triangles - 242 414 >LODs All LoDs use same textures. LoD 0 (original, quads/tris) Polygons: 121 277 Vertices: 123 137 Triangles: 242 414 LoD 1 (50% of original, tris only) Polygons: 121 206 Vertices: 61 775 Triangles: 121 206 LoD 2 (25% of original, tris only) Polygons: 60 602 Vertices: 31 165 Triangles: 60 602 LoD 3 (10% of original, tris only) Polygons: 24 241 Vertices: 12 788 Triangles: 24 241 LoD 4 (5% of original, tris only) Polygons: 12 119 Vertices: 6 672 Triangles: 12 119 >Texture maps: Base Color (Albedo) Diffuse Metallic Specular Roughness Glossiness Normal AO (Ambient Occlusion) All textures in 4096 x 4096 px resolution and are in the archive "Textures". >Alternate textures: There are also alternative textures in the archive "Alternate textures". 3 types of altenate textures: - Clear - Old - Realistic Default textures is Dirty. All maps alternate textures have a name of default textures, it means you can replace textures to alternate just overrite. If you need less resolution of textures, archive has folder "Low resolution textures" with 512 x 512 px, 1024 x 1024 px and 2048 x 2048 px resolutions, for alternate textures too. >File Formats: - .blend - rigged model - Blender 2.8 - .ztl - Zbrush 2019 - .zip - Archives - .png - Texture maps - .obj without bones - .fbx Some ideas that visited me when creating the model: - Exhibit of fantasy museum (easy to set any pose) - Antagonist in a fantasy game - Dragon cemetery Hope you like it!
Sep 13, 2020 date added
Oct 24, 2020 last update

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