-Professional Modeling of buildings from real drawings
-UV mapped -
All walls - UVW map midifier by instance with invisible tiling and gaps.
-Modeled according to the real world scale.
-V-Ray materials and textures are included.
-Interior is not included.
- Modelled in 3ds Max 2010. Final images are rendered with V-Ray 2.0
-Textures 800 x 600 are used.
-VRaySun and the VRaySky are used for the scene.
There were errors and artifacts while rendering.
-Available file formats: 3ds Max 2010 (and newer), FBX 2006 and *.obj.
- Textures format: JPEG
- Materials, textures have correct names.
-Previews are rendered with V-Ray.
-The scene includes 8 texture maps:
1.alumox3 - 80x542
2. ast stucco bump - 800x800
3. ast stucco - 800x800
5.clouds_back_03b - 800x537
6. reflract glass - 806 x 348
7. white glass - 806 x 348
8. n_22e - 1200x851
9. n_22e3 - 800x567
10. pavement - 632x632