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Burned Broken Branches 3D Model

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Royalty Free LicenseAll extended uses
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Works out of the box
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Specifications

  • Geometrypolygonal_quads only
  • Polygons10,929
  • Vertices10,935
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)

Burned_broken_branches_obj.zip
Blender
(.blend)

cycles
Burned_broken_branches_blend.zip
Blender
1052 MB

Burned_broken_branches_textures_8k_3_of_3_additional.zip
Blender
1255 MB

Burned_broken_branches_textures_8k_2_of_3_additional.zip
Blender
1229 MB

Burned_broken_branches_textures_8k_1_of_3_additional.zip
Blender
1182 MB

Burned_broken_branches_textures_8k_3_of_3_blender.zip
Blender
1406 MB

Burned_broken_branches_textures_8k_2_of_3_blender.zip
Blender
1734 MB

Burned_broken_branches_textures_8k_1_of_3_blender.zip

Description

All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included). Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows). Level 4 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps. ********************************* GEOMETRY Geometry provided includes 3 low poly meshes. Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map. Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments. Geometry centered on origin. Polygonal quads only. No poles with more than 5 edges. Real world scale. Units: centimeters Displacement distance (useful in other software packages): 1 cm UVs: linear ********************************* TEXTURES Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, created from real object capture data. Each of 3 meshes has its own uv map and textures. Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended. Textures used in provided Blender scene: Albedo Roughness Vector Displacement + Spherical 16384x8192 HDRI map texture. Additional textures provided: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement ********************************* No third-party plug-ins used. Scene created in Blender 2.8. ********************************* Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Nov 12, 2019 date added
Sep 09, 2021 last update

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