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Camel Baby Rigged 3D Model

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230
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
Superb CG

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons71,142
  • Vertices71,919
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
10 MB

Camel_Baby.obj
Blender
(.blend)
62 MB

cycles
Camel_Baby_Rig_2.81.blend
Blender
154 MB

Camel_Baby_textures (1).zip
Blender

Camel_Baby.mtl

Description

Introduction

This is a high-quality camel model with complete textures, fur, rigging, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer.

It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue.

Two sets of body maps are available, which can be switched freely.

Polygons

Body: vertices 50,800; polygons 50,732

Pupils*2: vertices 548; polygons 544

Sclerae*2: vertices 740; polygons 752

Lacrimal caruncles*2: vertices 830; polygons 826

Teeth: vertices 18,324; polygons 17,624

Tongue: vertices 677; polygons 664

Total: vertices 71,919; polygons 71,142

Formats

There is a Blender project and an OBJ file.

Textures

Camel_Baby_Body01_BaseColor_1001.png, 4096*4096

Camel_Baby_Body01_BaseColor_1002.png, 4096*4096

Camel_Baby_Body02_BaseColor_1001.png, 4096*4096

Camel_Baby_Body02_BaseColor_1002.png, 4096*4096

Camel_Baby_Body_Normal_1001.png, 4096*4096

Camel_Baby_Body_Normal_1002.png, 4096*4096

Camel_Baby_Body_Specular_1001.png, 4096*4096

Camel_Baby_Body_Specular_1002.png, 4096*4096

Camel_Baby_Eye_BaseColor.png, 4096*4096

Camel_Baby_Tooth_BaseColor.png, 4096*4096

Camel_Baby_Tooth_Normal.png, 4096*4096

Camel_Baby_Tooth_Roughness.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create.

Face rigging with controllers for eyelid, lips and nostril areas.

The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.

The neck IK + FK and four limbs IK + FK are switched by custom attributes.

All of the IK and FK mentioned above cannot be switched seamlessly.

Features

The scale of this model to real world scale is 1.6:1. The unit is 1 meter.

The Display button of the fur is disabled.

The animation data has been converted into action editing clips.

Just put the model in the scene to render without cleaning.

No external add-ons needed.

No lights and cameras.

Hair introducation:

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.

Optimization methods:

Decreasing the numbers of hair children and increasing the thickness of hair.

Decreasing the steps of the Interpolated spine.

In addition, the character can be rendered directly in this project.

Jul 08, 2026 date added
Jul 08, 2026 last update

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