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Carcharodon Carcharias 'Great White Shark' 3D Model

0
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
Carcharodon Carcharias
99
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
triduza

Specifications

  • Geometrypolygonal_quads only
  • Polygons11,702
  • Vertices12,213
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

22 MB

Great_White_Shark_Rig_Preview.avi
Maya
(.ma)
6 MB

mentalray
GreatWhiteShark_mb.rar
OBJ
(.obj)
5 MB

GreatWhiteShark_obj.rar

Description

3D model of Carcharodon Carcharias 'Great White Shark' created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. Only teeth and eyes have overlapping UV's, all other parts non-overlapping. Scene include 2 Environment setups, simply switch on/off layers with studio or underwater lights. Model Exported to .obj format. Polygons: Faces: 11702 Vertices: 12213 Textures: body_bump.jpg (4096x4096) also used as bump map zstudiolight.tga (1024x1024) environment map Rig description: Body_Control - controls body position and rotation Neck_Control1-2 - control neck rotation Head_Control - controls head rotation Jaw_Control - controls jaw opening lEye_Control - left eye taget rEye_Control - right eye target liris_Control - left eye's iris size riris_Control - right eye's iris size Tail_Control1-6 - control tail part of body rotation TailFinUp_Control, TailFinMid_Control, TailFinBot_Control - control tail fin rotation lFin_Control1-2 - control left fin rotation rFin_Control1-2 - control right fin rotation DorsalFin_Control - controls dorsal fin rotation SecondDorsalFin_Control - controls second dorsal fin rotation AnalFin_Control - controls anal fin rotation lPelvicFin_Control - controls left pelvic fin rotation rPelvicFin_Control - controls right pelvic fin rotation
Aug 05, 2020 date added
Sep 29, 2022 last update

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