Cartoon sheep 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons2,460
- Vertices2,477
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
MODEL DESCRIPTION
This is a cartoon sheep
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.
MESH
The model is three objects.
One object is the body and two eyes.
The model is set to real world scale.
The origins have been placed appropriate.
There are 2477 vertices.
There are 2460 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION
This product is not rigged.
The sheep can be animated with a very basic rig with little deformation if a more deformation is need the extra geometry will be need for example extra loop edges around the legs and neck, The model has been set up correctly so that this is easily accomplished.
TEXTURES / MATERIALS
1 x 4096 x 4096 PNGA Diffuse for the body of the sheep.
The eyes are materials only.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.
RENDERED
Model is rendered in Cycles / Blender internal.
Nov 01, 2019
date added
Sep 28, 2021
last update
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