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Children's Vehicles Collection 3D Model

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99
00
Royalty Free LicenseEditorial Only
Simple returns
Best Price Guarantee
Works out of the box
0 visits
Troglodyte3D

Specifications

  • Geometrypolygonal_quads only
  • Polygons86,364
  • Vertices101,594
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3ds Max
(.max)
7 MB

vray
VehiclesCollectionMax2011.zip
3ds Max
(.max)
7 MB

vray
VehiclesCollectionMax2014.zip
OBJ
(.obj)
7 MB

VehiclesCollectionOBJ.zip

Description

Collection of highly realistic 3D models of children's vehicles: - BIG-Bobby-Car Classic (797878) - Kettler Speedy (913936) - Ride-On Zebra (800005) Also available separately - enter the correspondent product ID in the search field or click on my username to see my portfolio. Originally modeled in 3ds Max and rendered with V-Ray. OBJ version is provided for compatibility with other packages. The models are built to real-world scale with cm as units. All parts are properly named and logically grouped. Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped. All materials are set up for use within a linear workflow. Models are ready to render, just put them into your scene. ------------ Bobby-Car Polygons: 29,970 Vertices: 37,995 Real-world dimensions: approx. 30cm x 58cm x 38cm Textures used for the decals: 2K diffuse map 2K opacity map 2K refraction map ------------ Kettler Speedy Polygons: 40,826 Vertices: 47,881 Real-world dimensions: approx. 45cm x 85cm x 58cm Textures included: 8 maps of varying resolutions (512-2k), including - 1k diffuse, opacity and refraction map for the decals - tileable bump maps ------------ Ride-On Zebra Polygons: 15,568 Vertices: 15,718 Real-world dimensions: approx. 38cm x 51cm x 42cm Textures used: 4K diffuse map 2K diffuse map 2K reflection map ------------ Notes: Scenes contain only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps.
Nov 12, 2021 date added
Nov 24, 2021 last update

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