Christmas Baubles balls 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons2,138
- Vertices2,165
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
MODEL DESCRIPTION
This is a set of 5 Christmas baubles (balls).
The colours can be change so you can have an endless variety of combinations.
The string can also be manipulated in edit mode so it can fit onto a Christmas tree branch.
I've kept the pieces separate so the size of the baubles can be changed scaled to a different size or the string manipulated without affecting other parts.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.
MESH
The model is fifteen(15) objects.
One bauble has been modelled and then duplicated to create four in total. The strings have been modified so the are slightly different.
There are 2165 vertices.
There are 2138 polys.
The model is set to real world scale.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION
This product is not rigged.
TEXTURES / MATERIALS
5 x 4096 x 4096 black and white mask PNG
There are no diffuse textures. There are materials only. The black and white mask is to separate the bauble colour from the pattern colour.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.
RENDERED
Model is rendered in Cycles / Blender internal.
Oct 02, 2019
date added
May 19, 2022
last update
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