This is an collection of coffee cups.
There 6 different cups.
Each cup comes with 6 different textures and a mock text texture totalling 42 different textures.
Also included is a PSD for each cup including all textures plus UV layout so you can make your own textures.
Highly detailed model.
This model is designed by Syrak Models and is original.
The model is six (6) objects / meshes
1. “Posh” coffee cup 1012 verts. 1012 ploys.
2. “STD” coffee cup 856 verts. 856 polys.
3. “Modern” coffee cup 796 verts. 794 polys.
4. “Short” coffee cup 1102 verts. 1102 polys.
5. “Wine” coffee cup 880 verts. 880 polys.
6. “Tappered” coffee cup 920 verts. 920 polys.
All cups are only one mesh the handle has been modelled to the cup which gives it a realistic looks as if the glaze over the top makes it look as if it is one piece.
The model is set to real world scale.
All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
This product is not rigged.
TEXTURES / MATERIALS
Each cup comes with : 6 x coloured texture 4096 x 4096 PNG.
1 x fake, test texture 4096 x 4096 PNG
1 x PSD which includes all 6 coloured textures plus the UV layout 4096 x 4096.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles masks, alphas and textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.
Model is rendered in Cycles / Blender internal.