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Conference Room 3D Model

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Conference Room royalty-free 3d model - Preview no. 1
Conference Room royalty-free 3d model - Preview no. 2
Conference Room royalty-free 3d model - Preview no. 3
Conference Room royalty-free 3d model - Preview no. 4
Conference Room royalty-free 3d model - Preview no. 5
Conference Room royalty-free 3d model - Preview no. 6
Conference Room royalty-free 3d model - Preview no. 7
Conference Room royalty-free 3d model - Preview no. 8
Conference Room royalty-free 3d model - Preview no. 9
Conference Room royalty-free 3d model - Preview no. 10
Conference Room royalty-free 3d model - Preview no. 11
Conference Room royalty-free 3d model - Preview no. 12
Conference Room royalty-free 3d model - Preview no. 1
Conference Room royalty-free 3d model - Preview no. 2
Conference Room royalty-free 3d model - Preview no. 3
Conference Room royalty-free 3d model - Preview no. 4
Conference Room royalty-free 3d model - Preview no. 5
Conference Room royalty-free 3d model - Preview no. 6
Conference Room royalty-free 3d model - Preview no. 7
Conference Room royalty-free 3d model - Preview no. 8
Conference Room royalty-free 3d model - Preview no. 9
Conference Room royalty-free 3d model - Preview no. 10
Conference Room royalty-free 3d model - Preview no. 11
Conference Room royalty-free 3d model - Preview no. 12
99
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Royalty Free LicenseEditorial Only
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Works out of the box
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Ahmed Agiza

Specifications

  • Geometrypolygonal_ngons used
  • Polygons130,900
  • Vertices129,401
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

Maya
(.ma)
13 MB

mentalray
scenes.zip

Description

Interior design of a Conference Room. The model is of high quality and optimized for HD and close-up renders. Preview images are rendered using mental ray, mental ray materials are also used for accuracy and realism. The scene is mostly of polygonal quads with very few triangles and n-gons that have no effect on the quality of the scene at all. The scene has a convenient naming system that is applied for all objects. Every single object/node has a unique name (including textures, utilities and shading groups). All objects are organized in convenient hierarchy, also display layers are available to easily show/hide different objects in the scene.
Aug 06, 2020 date added
Feb 18, 2025 last update

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