Corsair Knife 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons11,316
- Vertices11,433
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Corsair Knife
High quality model for TurboSmooth
Originally created with 3ds Max 2016
Model prepared for V-Ray 3.20.03
Included Light in the scene.
Includes high-resolution textures.
Model rigged and animated (only in 3ds max).
[ GENERAL ]
- Model is built to real-world scale
- Units used: millimeter
- Scene objects are organized by groups
- No third-party renderer or plug-ins
[ USAGE ]
- This model is suitable for use in broadcast, high-res film close-up, advertising, design visualization, forensic presentation, low poly models, intended for game/realtime/background use, etc
- The model is accurate with the real world size and scale
[GEOMETRY]
Polygonal Quads only.
No smooth:
Polygons: 11316 (knife - 2214, scabbard - 9102)
Vertices: 11433 (knife - 2220, scabbard - 9213)
Subdivision Level 1
Polygons: 90528 (knife - 17712, scabbard - 72816)
Vertices: 45473 (knife - 8862, scabbard - 36611)
[ANIMATION]
Animated insert knife into the sheath
- 51 frames (0-50) (corsair_anim see in the preview)
- lopped seamlessly
[TEXTURES ]
Textures Formats: TGA
High-resolution textures number: 12
corsair_knife_diffuse.tga - 4096x4096
corsair_knife_glossiness.tga - 4096x4096
corsair_knife_ior.tga - 4096x4096
corsair_knife_metallic.tga - 4096x4096
corsair_knife_normal.tga - 4096x4096
corsair_knife_roughness.tga - 4096x4096
corsair_scabbard_diffuse.tga - 4096x4096
corsair_scabbard_glossiness.tga - 4096x4096
corsair_scabbard_ior.tga - 4096x4096
corsair_scabbard_metallic.tga - 4096x4096
corsair_scabbard_normal.tga - 4096x4096
corsair_scabbard_roughness.tga - 4096x4096
The archive corsair_additional_maps.zip contains more maps: AO, hight, reflection
[ ADDITIONAL NOTES ]
All preview images are made without TurboSmooth.
Signature/context images and preview images are made using different lighting schemes (for the manifestation of the texture of the metal on the blade, you need a small light source brightness, directed at right angles to the blade surface)
Dec 27, 2019
date added
Mar 09, 2022
last update
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